todd
Mid Carder
MITB Winner
Posts: 154
|
Post by todd on Jun 13, 2009 18:30:10 GMT -5
|
|
|
Post by WTIC on Jun 13, 2009 18:58:10 GMT -5
LOL! You and midgets, LOL!
Anyway, thanks for posting those. They may come in handy someday!
|
|
|
Post by holland227 on Jun 13, 2009 19:38:02 GMT -5
I wouldn't mind having some Midgets to tour the DWA from time to time. WTIC, will you help me clean these up and get them DWA ready?
|
|
|
Post by WTIC on Jun 13, 2009 20:31:34 GMT -5
Right on!
We can go over them when we are on YM next time, for sure! I will type them up right away!
|
|
todd
Mid Carder
MITB Winner
Posts: 154
|
Post by todd on Jun 13, 2009 20:52:32 GMT -5
Great but remember Little Beaver and Sky Low Low along with a conversion chart are going to be released in a few weeks at G-Con
|
|
|
Post by kingwiththeax on Jun 14, 2009 10:11:29 GMT -5
Probably should take a look at the official midget wrestlers and the conversion chart, and then make the boots compatible to the official cards/rules.
|
|
|
Post by holland227 on Jun 14, 2009 11:52:32 GMT -5
Good call. But for now I want to get their AG/PW fixed cause they got like +8 and stuff
|
|
todd
Mid Carder
MITB Winner
Posts: 154
|
Post by todd on Jun 14, 2009 19:18:38 GMT -5
I dont know what the official conversion chart is going to look like so here are midget conversion rules I have just in case we dont like the official ones
1) Level 1 offensive moves become completely ineffectual, allowing the opposing wrestler to take over on Level 1 Offense. Level 2 offensive moves succeed as if they were Level 1 Offensive moves. Level 3 Offensive moves all become Level 2 Offensive moves. Any finisher is treated as a Level 3 Offensive move. The only way a midget can get a pin against a full size wrestler is if the wrestler rolls it on defense.
2) In addition, power and agility stats drop by 2 ratings. Ropes and Turnbuckle ratings are automatically "C" and Ring and Deathjump ratings decrease by 1.
3) The midgets PIN rating goes up by 3.
The midgets usually prefer to fight against the "tallies" guantlet style. After one is pinned, the next one comes to face him but the tallie keeps any damage he has from the previous midget. After three or four midgets, the opponent may be worn down enough for the last one to score an upset victory.
|
|